10/6/2023 0 Comments Cult of the lamb new game plusLike how Repentance made Isaac hardmode harder with faster projectiles. I don't remember not having a chest drop from clearing a room of enemies on easy but it has happened on normal.Īs far as enemies though maybe they could make the attack and projectile speeds increase a bit each difficulty level. ![]() I'm already getting more spider and empty chests just switching to normal. Hearts and I think all resources also drop less often during a run, from what I've seen watch streamer play it on hard and ultra hard. So i don't really see a practical reason to go on any difficulty higher then normal. I don't notice any new changes to the enemies beyond them taking more hits and me having lower health. “ĭisclosure: the author was a host of the Australian Game Developer Awards.Originally posted by Argonisgema:The game itself from what i notice changes very little as far as difficulty goes. “ We’re going to do it really slow and go from there. But now we have the resources to be able to actually hire people. We’ve always just gotten contractors on so we could be a bit more lean. “We just brought on a community manager so there’s six of us now and we might be hiring a seventh. While it is looking to hire some roles, Massive Monster still wants to keep the team small for now to retain its unique personality and approach to its games. Now it’s like, what do we do? How do you hire someone? How do you do an employee contract?” How do you actually run a company? We’ve just been a scrappy tech startup for so long. “Now that the game has been quite successful, we need to figure out how you grow from that. ![]() Generally, this can leave a gap when it comes to areas such as business development, hiring and marketing unless they’re given mentorship and support. But in light of Cult of the Lamb‘s momentous success as not only a game, but an Aussie export, there are questions around business maturity and growth.Īfter all, the vast majority of indie studios are small and made up of a handful of people. “We wanted to be a sustainable company and plan for the worst-case scenario.”įortunately, that wasn’t the case. Massive Monster also wanted a bit of a buffer in case the game wasn’t a success so it could work on its next project. We wanted to have like nine months of support, so we could really look after it.” The last payments when a game comes out might be one month of support and then it’s done. “We also learned to bake in some end development to support the game. But Devolve was like, this isn’t enough money and added like $200,000 budget on the $300,000 we asked for,” Wilton said. ![]() “Publishers will often try just get it for the cheapest they can. Having already shipped a couple of titles prior to Cult of the Lamb, Massive Monster had learned some valuable lessons about spend and saving some money for post-release. And that’s fair enough but we didn’t want to mess around with that.” Massive Monster wants to mature as a business without getting too, well, massive A few other publishers were wanting to do some due diligence and all that. “They got back to us and said ‘we like it, let’s sign!’ They were just ready to go, which we like really liked. “Jay, the design director in the company, basically just guessed the email of someone there,” Wilton said. The team didn’t have a contact to reach out to, so the company used a bit of guesswork. It was a risky move, but it works.Ĭult of the Lamb may seem like an overnight success, but it took years for Massive Monster to get to this point.īut getting in front of Devolver took a bit of a hustle mindset. One moment you may be planting crops and doing cult admin to keep your followers fed and happy, and the next you’re exploring a dungeon to level up your character, weapons and abilities. What’s particularly unique about the game isn’t just the intersection between cute artwork and dark humour, but that it combines elements of two different gaming genres - roguelikes and sims. Possessing you, you become a powerful entity that’s instructed to start your own cult and grow in power. ![]() In Cult of the Lamb, you play as an alarmingly adorable lamb that is saved from sacrifice by a godlike creature. But despite the game’s success the small Melbourne studio, Massive Monster, doesn’t want to grow too fast. After selling 1 million copies in its first week it went on to sweep four Australian Game Developer Awards (AGDAs), including Game of the Year. Cult of the Lamb sold 1 million copies in its first week.Ĭult of the Lamb has been the darling of the Australian games scene since it dropped back in August.
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